Pre-Visualisation Kanonball pre-vis

As independent developers, we accept the challenge of creating our own promotional material. We developed expertise in making cinematics using the Unreal Engine, and now offer ourselves to clients interested in taking advantage of our low cost, rapid turnaround pipeline for pre-visualisation and cut-scene.

With real-time manipulation and previewing of the actual scene, the Unreal Engine is a highly developed pre-visualisation tool. Being a game engine, output resolution for the scene is determined solely by your monitors maximum resolution, and since the Unreal engine can be forced to run at 30 frames per second during output, the amount of detail that can be added to a traditional real-time game scene can be exceeded with minimal effect on rendering performance.

Bane preview screenshot